AMOS-L

Message created on:
Saturday, December 13, 1997

From:Alastair Murray (malcolm.murray@virgin.net)
Subject: GUI Clone stuff
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> It's a bit better :) .... the Gui Clone command change the RasInfo
> structure of the specified GUI screen, and so the GUI screen will display
> the AMOS screen without spent time in slow screen copy... with this method
> you can turn on/off the amos screen clone.
>
> You can't promote:
>
> - color fading
> - rainbows
> - sprites
> - double buffer (... for now) You can do it by calling again Gui Clone,
> but now it isn't fast enough
>
> all the other stuff will be promoted without problems.

What about mouse pointers? Would I be able to read the workbench mouse
pointer to use if the AMOS pointer isn't promoted?
And what would happen if two screens were promoted? Is that possible?
Say I had a 320x200 screen and a 320x56 screen directly underneath it.
Would I be able to acheive the same effect on the WB?

-Murray

--

Alastair \\|// malcolm.murray@virgin.net
Murray (o o) http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
| game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
|game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
| game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
| dev/amos/KeyState | dev/amos/PicPack | |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



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